Tuesday, August 27, 2019

Augmented Reality and Instruction initial post





Hi world,

My name is Chuck, and I am a student attending Syracuse University.  This blog is intended to dive into the world of augmented reality and its applications in instructional settings!

The first real world application of augmented reality burst onto the scene on 06 July 2016.  Pokemon GO sent players out into the real world hunting computer-generated Pokemons that they needed to capture with their phones.  The world went nuts.  People stopped and got out of their vehicles on busy roads, trespassed on private property, and generally went crazy over it. 

Augmented Reality allows digital images to be overlaid in real-world environments.  The applications are potential endless, but I think this technology will allow students all over the world to engage in a truly virtual classroom.

Imagine a student places on an AR visor and now they are in a classroom.  Desks are set in a semi-circle and students from around the world sit behind them.  The students see themselves in the classroom and can even turn to the student next to them and have a discussion or work on a project together.  Imagine that the teacher/professor/instructor can stand in the same classroom as a hologram like the students.  The instructor can move around, demonstrate a task, or interact with other items like a virtual blackboard.

Augmented reality interests me because I can see the value in that virtual classroom.  Online learning would be enhance one hundred fold.  AR classrooms would defeat distance, language barriers, and give unparalleled access to students who want to learn something that would not normally be available to them or have access to specially trained and qualified instructors.  Stephen King could give a class on fiction writing from his followers worldwide.  A nuclear engineer could teach a new technique, process or piece of technology to students that do not have access or the means to interact with the technique, process or product asking questions and giving insights or ideas for improvement before production.  The application of augmented reality can change education forever.
Check out this sight for more about augmented reality:  https://www.elearninglearning.com/augmented-reality/instructional-design/
Any thoughts???

12 comments:

  1. I have always had difficulty really defining/differentiating between Augmented reality (AR), Virtual reality (VR), and Mixed reality (MR). Data point after data supports the three types of artificially generated reality's ability to enhance both learning and training. Below are the best definitions I have found:

    Augmented reality adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go.

    Virtual reality implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.

    Mixed reality combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses. (The Franklin Institute)

    Regardless what definitions are used, full sensory immersion and partial sensory illusion have and will continue to enhance learning outcomes and the design of curriculum.



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    1. Matt,

      I can't help, but wonder how much better the gunnery simulators Check out the IUGT used on this link. https://www.army.mil/article/223419/gunnery_simulators_augment_army_guard_training I am sure they have some new stuff coming for tanks and Bradleys. Thanks for the reply.

      Chuck

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  2. Chuck,

    I enjoyed the Article on Augmented reality and virtual reality. I'm not sure if you know this, but we are already using Augmented/Virtual software in the Aviation industry. We have adopted a simulation type software that will do as you stated. It gives pilots an actual real feel of flying (Simulation), but its more on the virtual reality side.
    After reading the Article, Augmented reality is a cross that seems to pull us in (Just as Pokemon Go) did a few years ago. I do remember how people would walk across highways, off cliffs (Accidentally), which is the true meaning of Augmenting reality. You comment is true about classrooms changing. It would be awesome to have this right now, so we could be attending Syracuse in our Augmented Reality state.

    Good Article, I look forward to more of your posts.

    Antonio Ruiz

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  3. Chuck,

    Great post and description of AR. In fact the comments about the Pokemon GO really connected the dots for me because I can recall the craze, all the news media coverage that occurred day in and day out, the YouTube posting and other social media followings. It was crazy! It was also a lot of fun to watch...I didn't chase any of the characters around town but I enjoyed seeing others having a good time playing in the AR environment.

    From an educational stance I can absolutely see how this could work, and not solely brick and mortar Universities but even corporations could use this application as a way to conduct training and development for their organizations. Program managers can use this technology as a way to communicate and interact with their teams thousands of miles away. Its all about the application of its abilities!

    Thanks Chuck
    Erric

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  4. Chuck,
    AR is one of those topics that interests everybody, so I have a feeling you are going to have a popular blog. The possibilities are endless when it comes to this technology. I'm really interested to see what type of advances can be made for education.
    -Michaela

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  5. Chuck,
    I find the digital environment intriguing and look forward to new developments for classroom instruction, however I am concerned about risking not knowing when "real" stops and "virtual" begins. While Virtual Reality can enhance learning by placing the student in places, roles, and experiences without a huge price tag, my concern lies in the security of the digital environment. I am an advocate of testing the learning boundaries and pushing into new dimensions, but at the same time concerned that my digital experience will get hi-jacked by tampering with my privacy and security.

    -Lisa

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  6. Chuck,

    Great topic, I really enjoy learning about the different capabilities available in education. VR and AR are becoming popular in the education field. For example, Google offers an application that allows the teacher to incorporate both VR and AR into their classrooms. This application is free and available for download on your personal mobile device. I just took a VR tour to the Great Wall, it was pretty cool and exciting. Link listed below if you want to know more about this application. I also wrote about it in my blog.

    https://edu.google.com/products/vr-ar/?modal_active=none

    Billy

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    Replies
    1. Billy,

      I love Google. They offer so many great products like Google Classroom. I have enjoyed your blog and I love how Google is expanding its use of Augmented Reality and Virtual Reality. Thanks for the post.

      Chuck

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  7. Chuck,

    This is a very interesting topic. AR has intrigued my interest ever since the Army has used some of these systems in training squads in marksmanship, patrolling, and convoy operations. As a platoon sergeant, I took my platoon to a combat simulator. We were put in vehicles and went on a patrol. As a leader, I chose the location and scenario the platoon was going to face. This helped the platoon on standardizing our platoon procedures during simulated real-world scenarios. There is a long way to go with VR simulators but I saw firsthand how they can help our military. Being able to use this in a classroom setting would be awesome. The collaboration of an online class being able to sit in a classroom with your fellow students working on projects would be very beneficial to any student and instructor.

    Mark

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  9. Chuck,

    Very interesting topic as I stated before and do agree that when this technology hit the world with Pokeman GO, it was fascinating. I did allow my 8 year old son to play this and always wondered how technology was able to demonstrate or have objects appear as they did. I am very interested in this technology for the classroom and as you stated- this will increase education 100 times and over. Another example of this is the new truck commercial that has the rearview mirror camera that lets you see through an attached trailor- have you seen that commercial?

    Its the 2020 Chevy Silverado- video link below:

    https://youtu.be/Mh1S9f8bdm0

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  10. Chuck,
    Great post! I think AR in the classroom is an awesome idea. It would really change the educational world!

    Marianna

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