Tuesday, August 27, 2019

Augmented Reality and Instruction initial post





Hi world,

My name is Chuck, and I am a student attending Syracuse University.  This blog is intended to dive into the world of augmented reality and its applications in instructional settings!

The first real world application of augmented reality burst onto the scene on 06 July 2016.  Pokemon GO sent players out into the real world hunting computer-generated Pokemons that they needed to capture with their phones.  The world went nuts.  People stopped and got out of their vehicles on busy roads, trespassed on private property, and generally went crazy over it. 

Augmented Reality allows digital images to be overlaid in real-world environments.  The applications are potential endless, but I think this technology will allow students all over the world to engage in a truly virtual classroom.

Imagine a student places on an AR visor and now they are in a classroom.  Desks are set in a semi-circle and students from around the world sit behind them.  The students see themselves in the classroom and can even turn to the student next to them and have a discussion or work on a project together.  Imagine that the teacher/professor/instructor can stand in the same classroom as a hologram like the students.  The instructor can move around, demonstrate a task, or interact with other items like a virtual blackboard.

Augmented reality interests me because I can see the value in that virtual classroom.  Online learning would be enhance one hundred fold.  AR classrooms would defeat distance, language barriers, and give unparalleled access to students who want to learn something that would not normally be available to them or have access to specially trained and qualified instructors.  Stephen King could give a class on fiction writing from his followers worldwide.  A nuclear engineer could teach a new technique, process or piece of technology to students that do not have access or the means to interact with the technique, process or product asking questions and giving insights or ideas for improvement before production.  The application of augmented reality can change education forever.
Check out this sight for more about augmented reality:  https://www.elearninglearning.com/augmented-reality/instructional-design/
Any thoughts???